So without further ado, let me explain the important parts to you.īefore I do, though, I must stress that this Technology Preview has been done without access to a working Crossfire system for performance analysis, or validation of ATI's claims in their documentation provided to press for the Crossfire articles you'll see all over the web today. Launching today, on the morning of the first day of the Computex 2005 International Technology Trade Show in Taipei, Taiwan, ATI's M3DR scheme comes under the marketing umbrella of Crossfire.Ĭrossfire allows much the same basic concept as NVIDIA's Scaleable Link Interface (isn't marketing great, it doesn't sound half as sexy if you expand the SLI acronym), in that you put - at them moment - two compatible graphics boards in the same system, each with a single GPU, and you increase performance. That above paragraph contains some absolutely key points to digest and understand as I undertake explaining ATI's own M3DR consumer technology. Multi-participant 3D rendering (M3DR, to coin a creaky acronym), where the participants are discrete 3D graphics processors (GPUs), has come to prominence in recent times with NVIDIA's Scaleable Link Interface technology that allows you to place, currently, a pair of 6800 Ultras, 6800 GTs, 6800 standards or 6600 GTs into a compatible PCI Express-based PC system and when the conditions are right, experience a significant (nearly twice) performance boost in your game or 3D application.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |