At the start of every new run, it’s up to you to choose who you’ll be spending your time with, and you can’t change this duo during this run. Each character has its strengths, and in each run, for example, Seifer uses rage while Sorocco is an excellent blocker. But then there’s also Seifer the Blood Tyrant, and Aurora the Mythmaker. We have Sharra the Dragonslayer and Sorocco the First Mate, who will be unlocked at the start. Heroes | There are 4 heroes, which you will unlock gradually.Roguebook offers procedurally generated maps to keep things from getting repetitive. Don’t worry, the maps are never the same though, so you won’t have to wander through the same map again and again. Now, you probably won’t defeat a boss right away. I ended up visiting the boss whenever I ran out of ink, and couldn’t really do anything anymore. It’s entirely up to you when you decide to tackle the boss, but it’s advised to look around as much as you can. By winning battles, you’ll earn more ink (or you might be lucky and find some ink laying around on the map), and you can gradually discover more territory. These particular tiles are not connected to your main road, so in order to get to them, you’ll have to use your brushes, of which you get five at the start of a page. These can be a variety of things: coins, gems, watchtowers, ink, treasure chests, health potions, (elite) battles, etc. However, if you look around, you’ll see some tiles have items on them. When you enter a new page, there is a single line with lit-up tiles that leads straight to the boss fight (some obstacles might be in the way, but they are minimal). Map | Each page presents a new chapter, and every map is made up out of hexagonal tiles.Throughout the entire game, I enjoyed the soundtrack playing in the background and the sound effects. He’s this old little guy that reminded me of Yoda! Besides the art style, I immediately fell in love with the mystical and magical music that was playing when first launching Roguebook. Early in your adventure, you’ll meet Naddim, and he was probably one of my favorite characters graphic-wise. The enemies themselves looked very inventive, and each hero had its own characteristics. I loved the idea of the map being expanded by using ink (since you’re in a book, after all), and I enjoyed the designs on the cards. And luckily, the graphics during the actual gameplay continued to be very pretty. When the story was being told, I was focused mainly on how good and bright all the colors looked. I was absolutely crazy about the art style from the moment the intro started playing, and if we’re being totally fair: from the moment I laid eyes on the Steam page.
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